1. Digital texturing and painting

by Demers, Owen.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Berkeley: New Riders, 2002Availability: Items available for loan: [Call number: 006.69 DEM] (2).
2. Creating the art of the game

by Omernick, Matthew.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Berkeley: New Riders, 2004Availability: Items available for loan: [Call number: 794.8166 OME] (1).
3. Complete maya programming : an extensive guide to MEL and the C++ API

by Gould, David A. D.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: San Francisco: Morgan Kaufmann, 2003Availability: Items available for loan: [Call number: 006.696 GOU] (1).
4. Practical algorithms for 3D computer graphics

by Ferguson, R. Stuart.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Natick: A K Peters, 2001Availability: Items available for loan: [Call number: 006.69 FER] (2).
5. Real-time volume graphics

by Engel, Klaus.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Massachusetts: A K Peters, 2006Availability: Items available for loan: [Call number: 006.693 ENG] (1).
6. Mathematics for 3D game programming and computer graphics

by Lengyel, Eric.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Massachusetts: Charles River Media, 2003Availability: Items available for loan: [Call number: 794.816693 LEN] (1).
7. Maya 6 revealed

by Murdock, Kelly L.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston: Thomson Course Technology, 2004Availability: Items available for loan: [Call number: 006.696 MUR] (1).
8. Learning Maya 6 : character rigging and animation

by Alias.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Canada: Alias, 2004Availability: Items available for loan: [Call number: 006.696 ALI] (1).
9. Learning Maya 6 : dynamics

by Alias.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Canada: Alias, 2004Availability: Items available for loan: [Call number: 006.696 ALI] (1).
10. How to do everything with Maya 6 : a beginner's guide

by Watkins, Adam | Neuhahn, Chris.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New Delhi: Wiley-Dreamtech India, 2005Availability: Items available for loan: [Call number: 006.696 WAT] (2).
11. 3D graphics and animation

by Giambruno, Mark.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Delhi: Pearson Education Asia, 2002Availability: Items available for loan: [Call number: 006.693 GIA] (2).
12. Complete Maya programming. Volume 2 : an in-depth guide to 3D fundamentals, geometry and modeling

by Gould, David A. D.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Amsterdam: Morgan Kaufmann, 2005Availability: Items available for loan: [Call number: 006.696 GOU] (1).
13. 3d Game Engine Design : a practical approach to real-time computer graphics

by Eberly, David H.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Amsterdam: Morgan Kaufmann, 2007Availability: Items available for loan: [Call number: 006.66 EBE] (2).
14. Introduction to ray tracing

by Glassner, Andrew S.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: San Francisco: Morgan Kaufmann, 1989Availability: Items available for loan: [Call number: 006.6 GLA] (1).
15. Point-based graphics

by Gross, Markus | Pfister, Hanspeter.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Amsterdam: Morgan Kaufmann, 2007Availability: Items available for loan: [Call number: 006.6 GRO] (2).
16. Mobile 3D graphics : with OpenGL ES and M3G

by Pulli, Kari.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Amsterdam: Elsevier, 2008Availability: Items available for loan: [Call number: 006.686 PUL] (1).
17. Physically based rendering : from theory to implementation

by Pharr, Matt | Humphreys, Greg.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Amsterdam: Elsevier, 2004Availability: Items available for loan: [Call number: 006.693 PHA] (2).
18. Introducing 3ds Max 9 : 3D for beginners

by Derakhshani, Dariush | McFarland, Jon | Munn, Randi L.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Indiana: Wiley Publishing, 2007Availability: Items available for loan: [Call number: 006.696 DER] (2).
19. Bounce, tumble, and splash! : simulating the physical world with Blender 3D

by Mullen, Tony.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Indianapolis: Wiley Publishing, 2008Availability: Items available for loan: [Call number: 006.696 MUL] (2).
20. Art of 3-D: Computer Animation and Effects

by Kerlow, Isaac V.

Edition: 3rd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New Jersey: John Wiley & Sons, 2002Availability: Items available for loan: [Call number: 006.696 KER] (1).

Powered by Koha