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1.
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Digital texturing and painting
by Demers, Owen. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Berkeley: New Riders, 2002Availability: Items available for loan: [Call number: 006.69 DEM] (2).
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2.
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Creating the art of the game
by Omernick, Matthew. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Berkeley: New Riders, 2004Availability: Items available for loan: [Call number: 794.8166 OME] (1).
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3.
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Complete maya programming : an extensive guide to MEL and the C++ API
by Gould, David A. D. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: San Francisco: Morgan Kaufmann, 2003Availability: Items available for loan: [Call number: 006.696 GOU] (1).
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4.
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Practical algorithms for 3D computer graphics
by Ferguson, R. Stuart. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Natick: A K Peters, 2001Availability: Items available for loan: [Call number: 006.69 FER] (2).
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5.
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Real-time volume graphics
by Engel, Klaus. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Massachusetts: A K Peters, 2006Availability: Items available for loan: [Call number: 006.693 ENG] (1).
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6.
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Mathematics for 3D game programming and computer graphics
by Lengyel, Eric. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Massachusetts: Charles River Media, 2003Availability: Items available for loan: [Call number: 794.816693 LEN] (1).
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7.
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Maya 6 revealed
by Murdock, Kelly L. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boston: Thomson Course Technology, 2004Availability: Items available for loan: [Call number: 006.696 MUR] (1).
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8.
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Learning Maya 6 : character rigging and animation
by Alias. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Canada: Alias, 2004Availability: Items available for loan: [Call number: 006.696 ALI] (1).
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9.
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Learning Maya 6 : dynamics
by Alias. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Canada: Alias, 2004Availability: Items available for loan: [Call number: 006.696 ALI] (1).
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10.
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How to do everything with Maya 6 : a beginner's guide
by Watkins, Adam | Neuhahn, Chris. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New Delhi: Wiley-Dreamtech India, 2005Availability: Items available for loan: [Call number: 006.696 WAT] (2).
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11.
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3D graphics and animation
by Giambruno, Mark. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Delhi: Pearson Education Asia, 2002Availability: Items available for loan: [Call number: 006.693 GIA] (2).
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12.
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Complete Maya programming. Volume 2 : an in-depth guide to 3D fundamentals, geometry and modeling
by Gould, David A. D. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Amsterdam: Morgan Kaufmann, 2005Availability: Items available for loan: [Call number: 006.696 GOU] (1).
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13.
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3d Game Engine Design : a practical approach to real-time computer graphics
by Eberly, David H. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Amsterdam: Morgan Kaufmann, 2007Availability: Items available for loan: [Call number: 006.66 EBE] (2).
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14.
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Introduction to ray tracing
by Glassner, Andrew S. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: San Francisco: Morgan Kaufmann, 1989Availability: Items available for loan: [Call number: 006.6 GLA] (1).
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15.
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Point-based graphics
by Gross, Markus | Pfister, Hanspeter. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Amsterdam: Morgan Kaufmann, 2007Availability: Items available for loan: [Call number: 006.6 GRO] (2).
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16.
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Mobile 3D graphics : with OpenGL ES and M3G
by Pulli, Kari. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Amsterdam: Elsevier, 2008Availability: Items available for loan: [Call number: 006.686 PUL] (1).
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17.
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Physically based rendering : from theory to implementation
by Pharr, Matt | Humphreys, Greg. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Amsterdam: Elsevier, 2004Availability: Items available for loan: [Call number: 006.693 PHA] (2).
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18.
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Introducing 3ds Max 9 : 3D for beginners
by Derakhshani, Dariush | McFarland, Jon | Munn, Randi L. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Indiana: Wiley Publishing, 2007Availability: Items available for loan: [Call number: 006.696 DER] (2).
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19.
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Bounce, tumble, and splash! : simulating the physical world with Blender 3D
by Mullen, Tony. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Indianapolis: Wiley Publishing, 2008Availability: Items available for loan: [Call number: 006.696 MUL] (2).
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20.
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Art of 3-D: Computer Animation and Effects
by Kerlow, Isaac V. Edition: 3rd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New Jersey: John Wiley & Sons, 2002Availability: Items available for loan: [Call number: 006.696 KER] (1).
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